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<DIV id=header>Royal Guard</DIV>
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<P class="c1 c4"><SPAN class=c27>Royal Guard</SPAN></P>
<P class=c0><SPAN class=c27></SPAN></P>
<P class=c1><SPAN class=c7>Spear Cannon</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>ATK [{(Skill Level x 50) + (Caster’s STR x Skill Level)} x 
Caster’s Base Level / 100] %</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Vanishing Point</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Bonus Hit: + 3 * Skill Level</SPAN></P>
<P class=c1><SPAN>ATK [{(Skill Level x 50) + (Caster’s learned Bash Level x 30)} 
x Caster’s Base Level / 100] %</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Trample</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Success chance: (25 + 25 * Skill Level)</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 1 second</SPAN></P>
<P class=c1><SPAN>If the destroyed traps deal AoE damage, Caster will avoid the 
damage at</SPAN></P>
<P class=c1><SPAN>[{(Caster’s DEX + Caster’s AGI) / 4} + (Skill Level x 5)]% 
chance</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Shield Press</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>ATK [{(Skill Level x 150) + Caster’s STR + Shield Weight} x 
Caster’s Base Level / 100] %</SPAN></P>
<P class=c1><SPAN>+ (Caster’s VIT x Shield upgrade level)</SPAN></P>
<P class=c1><SPAN>Stun chance: [(Skill Level x 8) + 30 + (Caster’s DEX / 10) + 
(Caster’s Job Level / 4)] %</SPAN></P>
<P class=c1><SPAN>Stun duration: [(Skill Level x 0.5) + 3] seconds</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Reflect Damage</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Reflect chance: (30 + 10 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Reflect amount: (15 + 5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Maximum number of reflects: (25 + 5 * Skill Level)</SPAN></P>
<P class=c1><SPAN>Oonly reflects close-range damage. (No longer reflects magic 
damage)</SPAN></P>
<P class=c1><SPAN>Does not reflect trap damage.</SPAN></P>
<P class=c1><SPAN>Caster can only reflect up to a maximum of his or her Max HP. 
This amount is increased by (Caster’s Base Level / 100) %.</SPAN></P>
<P class=c1><SPAN>Duration: 300 seconds</SPAN></P>
<P class=c1><SPAN>SP drain: 10sp per second</SPAN></P>
<P class=c1><SPAN class=c7>Pinpoint Attack</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>&nbsp;ATK [{(Skill Level x 100) + (Caster’s AGI x 5)} x 
Caster’s Base Level / 120] %</SPAN></P>
<P class=c1><SPAN>Break chance: 30 + [(Maximum learned level of Pinpoint attack 
x 5) + (Caster’s AGI + Caster’s Base Level) / 10]%</SPAN></P>
<P class=c1><SPAN>Crits 100% of the time.</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Force of Vanguard</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>SP drain: (24 - 4 * Skill Level) per 10 seconds</SPAN></P>
<P class=c1><SPAN>Summons up to (5 + 2 * Skill Level) rage counter 
spheres</SPAN></P>
<P class=c1><SPAN>Chance to generate rage counter: (8 + 12 * Skill Level) 
%</SPAN></P>
<P class=c1><SPAN>Rage counter duration: 300 seconds</SPAN></P>
<P class=c1><SPAN>DEF/HP increase omitted</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Rage Burst</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 3 seconds</SPAN></P>
<P class=c1><SPAN>ATK [{(Number of Spirit Spheres x 200) + &lt;(Caster’s Max HP 
- Current HP) / 100&gt;} x Caster’s Base Level / 100] %</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN class=c7>Shield Spell</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Level 1 Shield Spell:</SPAN></P>
<TABLE class=c24 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c25>
      <P class="c1 c4"><SPAN class=c9>Shield DEF</SPAN></P></TD>
    <TD class=c19>
      <P class="c1 c4"><SPAN class=c9>Skill Effect</SPAN></P></TD>
    <TD class=c28>
      <P class="c1 c4"><SPAN class=c9>Description</SPAN></P></TD></TR>
  <TR>
    <TD class="c25 c15">
      <P class="c1 c4"><SPAN class=c3>0 – 40</SPAN></P></TD>
    <TD class="c19 c15">
      <P class="c1 c4"><SPAN class=c3>Effect 1</SPAN></P>
      <P class=c0><SPAN class=c3></SPAN></P></TD>
    <TD class="c28 c15">
      <P class="c1 c4"><SPAN class=c3>Deals --% ATK Neutral element damage to 
      targets 3x3 around the Caster / Knocks them back 2 cells</SPAN></P></TD></TR>
  <TR>
    <TD class=c25>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c19 c15">
      <P class="c1 c4"><SPAN class=c3>Effect 2</SPAN></P>
      <P class=c0><SPAN class=c3></SPAN></P></TD>
    <TD class="c28 c15">
      <P class="c1 c4"><SPAN class=c3>Reflects close-range attacks</SPAN></P>
      <P class="c1 c4"><SPAN class=c3>&nbsp;(Does not work on Boss 
      monster)</SPAN></P></TD></TR>
  <TR>
    <TD class=c25>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c19 c15">
      <P class="c1 c4"><SPAN class=c3>Effect 3</SPAN></P>
      <P class=c0><SPAN class=c3></SPAN></P></TD>
    <TD class="c28 c15">
      <P class="c1 c4"><SPAN class=c3>ATK Increase for skill 
    duration</SPAN></P></TD></TR>
  <TR>
    <TD class=c25>
      <P class="c1 c4"><SPAN class=c9>41 – 80</SPAN></P></TD>
    <TD class=c19>
      <P class="c1 c4"><SPAN class=c9>Effect 1</SPAN></P>
      <P class=c0><SPAN class=c9></SPAN></P></TD>
    <TD class=c28>
      <P class="c1 c4"><SPAN class=c9>Deals --% Neutral element damage to 
      targets 5x5 around the Caster / Knocks them back 2 cells</SPAN></P></TD></TR>
  <TR>
    <TD class=c25>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class=c19>
      <P class="c1 c4"><SPAN class=c9>Effect 2</SPAN></P>
      <P class=c0><SPAN class=c9></SPAN></P></TD>
    <TD class=c28>
      <P class="c1 c4"><SPAN class=c9>Reflects close-range attacks</SPAN></P>
      <P class="c1 c4"><SPAN class=c9>&nbsp;(Does not work on Boss 
      monster)</SPAN></P></TD></TR>
  <TR>
    <TD class=c25>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class=c19>
      <P class="c1 c4"><SPAN class=c9>Effect 3</SPAN></P>
      <P class=c0><SPAN class=c9></SPAN></P></TD>
    <TD class=c28>
      <P class="c1 c4"><SPAN class=c9>ATK Increase for skill 
    duration</SPAN></P></TD></TR>
  <TR>
    <TD class="c25 c17">
      <P class="c1 c4"><SPAN class=c2>81 +</SPAN></P></TD>
    <TD class="c19 c17">
      <P class="c1 c4"><SPAN class=c2>Effect 1</SPAN></P>
      <P class=c0><SPAN class=c2></SPAN></P></TD>
    <TD class=c6>
      <P class="c1 c4"><SPAN class=c2>Deals --% Neutral element damage to 
      targets 7x7 around the Caster / Knocks them back 2 cells</SPAN></P></TD></TR>
  <TR>
    <TD class=c25>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c19 c17">
      <P class="c1 c4"><SPAN class=c2>Effect 2</SPAN></P>
      <P class=c0><SPAN class=c2></SPAN></P></TD>
    <TD class=c6>
      <P class="c1 c4"><SPAN class=c2>Reflects close-range attacks</SPAN></P>
      <P class="c1 c4"><SPAN class=c2>&nbsp;(Does not work on Boss 
      monster)</SPAN></P></TD></TR>
  <TR>
    <TD class=c25>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c19 c17">
      <P class="c1 c4"><SPAN class=c2>Effect 3</SPAN></P>
      <P class=c0><SPAN class=c2></SPAN></P></TD>
    <TD class=c6>
      <P class="c1 c4"><SPAN class=c2>ATK Increase for skill 
    duration</SPAN></P></TD></TR></TBODY></TABLE>
<P class=c1><SPAN>Effect 1: ATK [{(Caster’s Base Level x 4) + (Shield DEF x 10)} 
+ (Caster’s VIT x 2)] %</SPAN></P>
<P class=c1><SPAN>Effect 2: Duration: [Shield DEF] seconds / Reflect rate: 
[Shield DEF / 10] %</SPAN></P>
<P class=c1><SPAN>Effect 3: Duration: [Shield DEF x 3] seconds / ATK increase 
[Shield DEF]</SPAN></P>
<P class="c5 c1"><SPAN class=c11></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c5 c1"><SPAN class=c11></SPAN></P>
<P class=c1><SPAN>Level 2 Shield Spell</SPAN></P>
<TABLE class=c24 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c18>
      <P class="c1 c4"><SPAN class=c9>Shield MDEF</SPAN></P></TD>
    <TD class=c12>
      <P class="c1 c4"><SPAN class=c9>Skill Effect</SPAN></P></TD>
    <TD class=c13>
      <P class="c1 c4"><SPAN class=c9>Description</SPAN></P></TD></TR>
  <TR>
    <TD class="c18 c15">
      <P class="c1 c4"><SPAN class=c3>1 ~ 3</SPAN></P></TD>
    <TD class="c12 c15">
      <P class="c1 c4"><SPAN class=c3>Effect 1</SPAN></P>
      <P class=c0><SPAN class=c3></SPAN></P></TD>
    <TD class="c13 c15">
      <P class="c1 c4"><SPAN class=c3>Deals --% MATK Holy element damage 3x3 
      around Self.</SPAN></P></TD></TR>
  <TR>
    <TD class=c18>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c12 c15">
      <P class="c1 c4"><SPAN class=c3>Effect 2</SPAN></P>
      <P class=c0><SPAN class=c3></SPAN></P></TD>
    <TD class="c13 c15">
      <P class="c1 c4"><SPAN class=c3>Casts Lex Divina on targets 3x3 around 
      Self.</SPAN></P></TD></TR>
  <TR>
    <TD class=c18>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c12 c15">
      <P class="c1 c4"><SPAN class=c3>Effect 3</SPAN></P>
      <P class=c0><SPAN class=c3></SPAN></P></TD>
    <TD class="c13 c15">
      <P class="c1 c4"><SPAN class=c3>Casts Magnificat</SPAN></P></TD></TR>
  <TR>
    <TD class=c18>
      <P class="c1 c4"><SPAN class=c9>4 ~ 5</SPAN></P></TD>
    <TD class=c12>
      <P class="c1 c4"><SPAN class=c9>Effect 1</SPAN></P>
      <P class=c0><SPAN class=c9></SPAN></P></TD>
    <TD class=c13>
      <P class="c1 c4"><SPAN class=c9>Deals --% MATK Holy element damage 5x5 
      around Self.</SPAN></P></TD></TR>
  <TR>
    <TD class=c18>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class=c12>
      <P class="c1 c4"><SPAN class=c9>Effect 2</SPAN></P>
      <P class=c0><SPAN class=c9></SPAN></P></TD>
    <TD class=c13>
      <P class="c1 c4"><SPAN class=c9>Casts Lex Divina on targets 5x5 around 
      Self.</SPAN></P></TD></TR>
  <TR>
    <TD class=c18>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class=c12>
      <P class="c1 c4"><SPAN class=c9>Effect 3</SPAN></P>
      <P class=c0><SPAN class=c9></SPAN></P></TD>
    <TD class=c13>
      <P class="c1 c4"><SPAN class=c9>Casts Magnificat</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class="c1 c4"><SPAN class=c2>6+</SPAN></P></TD>
    <TD class="c12 c17">
      <P class="c1 c4"><SPAN class=c2>Effect 1</SPAN></P>
      <P class=c0><SPAN class=c2></SPAN></P></TD>
    <TD class="c13 c17">
      <P class="c1 c4"><SPAN class=c2>Deals --% MATK Holy element damage 7x7 
      around Self.</SPAN></P></TD></TR>
  <TR>
    <TD class=c18>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c12 c17">
      <P class="c1 c4"><SPAN class=c2>Effect 2</SPAN></P>
      <P class=c0><SPAN class=c2></SPAN></P></TD>
    <TD class="c13 c17">
      <P class="c1 c4"><SPAN class=c2>Casts Lex Divina on targets 7x7 around 
      Self.</SPAN></P></TD></TR>
  <TR>
    <TD class=c18>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c12 c17">
      <P class="c1 c4"><SPAN class=c2>Effect 3</SPAN></P>
      <P class=c0><SPAN class=c2></SPAN></P></TD>
    <TD class="c13 c17">
      <P class="c1 c4"><SPAN class=c2>Casts 
Magnificat</SPAN></P></TD></TR></TBODY></TABLE>
<P class=c1><SPAN>Effect 1: MATK [{(Caster’s Base Level x 4) + (Shield MDEF x 
100)} + (Caster’s INT x 2)] %</SPAN></P>
<P class=c1><SPAN>Effect 2: Duration: [Shield MDEF x 30] seconds / ATK increase 
[Shield DEF]</SPAN></P>
<P class="c5 c1"><SPAN class=c11></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c5 c1"><SPAN class=c11></SPAN></P>
<P class=c1><SPAN>Level 3 Shield Spell </SPAN></P>
<TABLE class=c24 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN class=c9>Shield Upgrade Level</SPAN></P></TD>
    <TD class=c19>
      <P class="c1 c4"><SPAN class=c9>Skill Effect</SPAN></P></TD>
    <TD class=c20>
      <P class="c1 c4"><SPAN class=c9>Description</SPAN></P></TD></TR>
  <TR>
    <TD class="c23 c15">
      <P class="c1 c4"><SPAN class=c3>+ 1 ~ 4</SPAN></P></TD>
    <TD class="c19 c15">
      <P class="c1 c4"><SPAN class=c3>Effect 1</SPAN></P>
      <P class=c0><SPAN class=c3></SPAN></P></TD>
    <TD class="c20 c15">
      <P class="c1 c4"><SPAN class=c3>Increases Status effect resistance 
      depending on Shield Upgrade.</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c19 c15">
      <P class="c1 c4"><SPAN class=c3>Effect 2</SPAN></P>
      <P class=c0><SPAN class=c3></SPAN></P></TD>
    <TD class="c20 c15">
      <P class="c1 c4"><SPAN class=c3>Increases DEF depending on Shield 
      Upgrade</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c19 c15">
      <P class="c1 c4"><SPAN class=c3>Effect 3</SPAN></P>
      <P class=c0><SPAN class=c3></SPAN></P></TD>
    <TD class="c20 c15">
      <P class="c1 c4"><SPAN class=c3>Recovers HP depending on Shield 
      Upgrade</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN class=c9>+5 ~ 8</SPAN></P></TD>
    <TD class=c19>
      <P class="c1 c4"><SPAN class=c9>Effect 1</SPAN></P>
      <P class=c0><SPAN class=c9></SPAN></P></TD>
    <TD class=c20>
      <P class="c1 c4"><SPAN class=c9>Increases Status effect resistance 
      depending on Shield Upgrade.</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class=c19>
      <P class="c1 c4"><SPAN class=c9>Effect 2</SPAN></P>
      <P class=c0><SPAN class=c9></SPAN></P></TD>
    <TD class=c20>
      <P class="c1 c4"><SPAN class=c9>Increases DEF depending on Shield 
      Upgrade</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class=c19>
      <P class="c1 c4"><SPAN class=c9>Effect 3</SPAN></P>
      <P class=c0><SPAN class=c9></SPAN></P></TD>
    <TD class=c20>
      <P class="c1 c4"><SPAN class=c9>Recovers HP depending on Shield 
      Upgrade</SPAN></P></TD></TR>
  <TR>
    <TD class="c23 c17">
      <P class="c1 c4"><SPAN class=c2>+9 and over</SPAN></P></TD>
    <TD class="c19 c17">
      <P class="c1 c4"><SPAN class=c2>Effect 1</SPAN></P>
      <P class=c0><SPAN class=c2></SPAN></P></TD>
    <TD class="c20 c17">
      <P class="c1 c4"><SPAN class=c2>Increases Status effect resistance 
      depending on Shield Upgrade.</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c19 c17">
      <P class="c1 c4"><SPAN class=c2>Effect 2</SPAN></P>
      <P class=c0><SPAN class=c2></SPAN></P></TD>
    <TD class="c20 c17">
      <P class="c1 c4"><SPAN class=c2>Increases DEF depending on Shield 
      Upgrade</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN class=c9></SPAN>&nbsp;</P></TD>
    <TD class="c19 c17">
      <P class="c1 c4"><SPAN class=c2>Effect 3</SPAN></P>
      <P class=c0><SPAN class=c2></SPAN></P></TD>
    <TD class="c20 c17">
      <P class="c1 c4"><SPAN class=c2>Recovers HP depending on Shield 
      Upgrade</SPAN></P></TD></TR></TBODY></TABLE>
<P class=c1><SPAN>Effect 1: Duration: [Shield Upgrade x 30] seconds.</SPAN></P>
<P class=c1><SPAN>&nbsp; &nbsp; &nbsp; &nbsp; 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Status effect resistance: 
[(Shield Upgrade x 2) + (Caster’s LUK / 10)] %</SPAN></P>
<P class=c1><SPAN>Effect 2: Duration: [Shield Upgrade x 20] seconds.</SPAN></P>
<P class=c1><SPAN>&nbsp; &nbsp; &nbsp; &nbsp; 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DEF increase: [(Shield Upgrade x 
10) x (Caster’s Base Level / 100)]</SPAN></P>
<P class=c1><SPAN>Effect 3: (Caster’s Base Level / 10) + (Shield Upgrade + 1) % 
HP</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Exceed Break</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (4.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>Duration: 300 seconds</SPAN></P>
<P class=c1><SPAN>Movement penalty: - (60 - 10 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>ATK [{(Skill Level x 100) + (Caster’s Job Level x 10)} + 
(Weapon Weight x Weapon Level) x (Caster’s Base Level / 100)] %</SPAN></P>
<P class=c1><SPAN>Removed when weapon is unequipped/changed</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Overbrand</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 0.5 second</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>Knockback: (2 + 1 * Skill Level) cells</SPAN></P>
<P class=c1><SPAN>Deals Pierce Damage to targets up to 7 cells infront of the 
Caster. </SPAN></P>
<P class=c1><SPAN>= ATK [{(Skill Level x 200) + (Spear Quicken Skill Level x 
50)} x Caster’s Base Level / 100] %</SPAN></P>
<P class=c1><SPAN>Deals Swing Damage to targets in 5x2 cell infront of the 
Caster.</SPAN></P>
<P class=c1><SPAN>= ATK [{(Skill Level x 100) + (Caster’s STR + DEX)} x Caster’s 
Base Level / 100] %</SPAN></P>
<P class=c1><SPAN>Deals additional knockback damage.</SPAN></P>
<P class=c1><SPAN>= ATK [(Skill Level x 100) + Random number between (10 ~ 100)] 
%</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Prestige</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 60 seconds</SPAN></P>
<P class=c1><SPAN>Duration: (15 + 15 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Magic avoidance: [(Caster’s INT + LUK) x (Skill Level / 20) x 
(Caster’s Base Level / 200)] + (Skill Level) %</SPAN></P>
<P class=c1><SPAN>DEF increase: [{(Skill Level x 15) + (Defending Aura Skill 
Level x 10)} x Caster’s Base Level / 100]</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN class=c7>Banding</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>SP drain: (7 - 1 * Skill Level) SP per 5 seconds</SPAN></P>
<P class=c1><SPAN>If there are more than two Royal Guard with Banding active 
within 7x7 cell range of each other, increases Royal Guards’ ATK and 
DEF.</SPAN></P>
<P class=c1><SPAN>Royal Guards will regenerate HP 50% faster and they will share 
same average HP.</SPAN></P>
<P class=c1><SPAN>ATK increase: [# of Royal Guard party members x (10 + 10 * 
Skill Level)]</SPAN></P>
<P class=c1><SPAN>DEF increase: [# of Royal Guard party members x (5 + 1 * Skill 
Level)]</SPAN></P>
<P class=c1><SPAN>Overawe chance: [(Caster’s Base Level / 5) + (Banding Skill 
Level x 5) - (Target’s AGI / 10)] %</SPAN></P>
<P class=c1><SPAN>AoE: 7x7</SPAN></P>
<P class=c1><SPAN>Overawe movement reduction: 90%</SPAN></P>
<P class=c1><SPAN>Movement reduction duration: (Banding Skill Level x 2) 
seconds</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Moon Slasher</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: (7 - 1 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>AoE: 7x7</SPAN></P>
<P class=c1><SPAN>Sit success chance: (32 + 8 * Skill Level)</SPAN></P>
<P class=c1><SPAN>ATK [{(Skill Level x 120) + (Overbrand Skill Level x 80)} x 
Caster’s Base Level / 100] %</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Ray of Genesis</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (1.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>AoE: 11x11</SPAN></P>
<P class=c1><SPAN>ATK [{(Skill Level x 300) + 300} x Caster’s Base Level / 100] 
%</SPAN></P>
<P class=c1><SPAN>+ MATK [{(Skill Level x 300) + (# of Royal Guard in Banding 
status x 200)} x Caster’s Job Level / 25] %</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN class=c7>Piety</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (3.5 - 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>AoE: 3x3 around target</SPAN></P>
<P class=c1><SPAN>Duration: (40 + 20 * Skill Level) seconds</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c7>Earth Drive</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: (8 - 1 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>AoE: Level 1 ~ 2: 3x3</SPAN></P>
<P class=c1><SPAN>Level 3 ~ 4: 5x5</SPAN></P>
<P class=c1><SPAN>Level 5: 7x7</SPAN></P>
<P class=c1><SPAN>ATK [{(Skill Level + 1) x Shield Weight} x Caster’s Base Level 
/ 100] %</SPAN></P>
<P class=c1><SPAN>DEF and ASPD decreased: 25% </SPAN></P>
<P class=c1><SPAN>Duration: (Skill Level x 3) seconds</SPAN></P>
<P class=c1><SPAN>Shield break chance: (Skill Level) % </SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN class=c7>Hesperus Lit</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 20 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 3 seconds</SPAN></P>
<P class=c1><SPAN>Royal Guard in inspiration status will be calculated as having 
3 Royal Guards in banding status during damage calculation.</SPAN></P>
<P class=c1><SPAN>ATK [{(Skill Level x 120) + (Number of Royal Guards in Banding 
x 200)} x Caster’s Base Level / 100] %</SPAN></P>
<TABLE class=c24 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c14>
      <P class="c1 c4"><SPAN># of Royal Guards</SPAN></P></TD>
    <TD class=c16>
      <P class="c1 c4"><SPAN>Number of Hits</SPAN></P></TD>
    <TD class=c26>
      <P class="c1 c4"><SPAN>Additional Skill Effect</SPAN></P></TD></TR>
  <TR>
    <TD class=c14>
      <P class="c1 c4"><SPAN>3</SPAN></P></TD>
    <TD class=c16>
      <P class="c1 c4"><SPAN>3</SPAN></P></TD>
    <TD class=c26>
      <P class="c1 c4"><SPAN>None</SPAN></P></TD></TR>
  <TR>
    <TD class=c14>
      <P class="c1 c4"><SPAN>4</SPAN></P></TD>
    <TD class=c16>
      <P class="c1 c4"><SPAN>4</SPAN></P></TD>
    <TD class=c26>
      <P class="c1 c4"><SPAN class=c7>Targets will be stunned at 100% chance for 
      4 ~ 8 seconds, irreducible by STAT.</SPAN></P></TD></TR>
  <TR>
    <TD class=c14>
      <P class="c1 c4"><SPAN>5</SPAN></P></TD>
    <TD class=c16>
      <P class="c1 c4"><SPAN>5</SPAN></P></TD>
    <TD class=c26>
      <P class="c1 c4"><SPAN>Hesperus Lit deals Holy Element 
  damage</SPAN></P></TD></TR>
  <TR>
    <TD class=c14>
      <P class="c1 c4"><SPAN>6</SPAN></P></TD>
    <TD class=c16>
      <P class="c1 c4"><SPAN>6</SPAN></P></TD>
    <TD class=c26>
      <P class="c1 c4 c22"><SPAN>Hesperus Lit deals 1.5 times more damage and 
      Pinpoint Attack Level 1 ~ 5 will activate.</SPAN></P></TD></TR>
  <TR>
    <TD class=c14>
      <P class="c1 c4"><SPAN>7+</SPAN></P></TD>
    <TD class=c16>
      <P class="c1 c4"><SPAN class=c7>Number of Royal Guards</SPAN></P></TD>
    <TD class=c26>
      <P class="c1 c4"><SPAN class=c7>All Royal Guards will generate the maximum 
      number of Spirit Spheres from Force of 
Vanguard.</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c5 c1"><SPAN></SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c1 c5"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN class=c7>Inspiration</SPAN></P>
<P class="c5 c1"><SPAN class=c7></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: (600 - 60 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>HP drain: (3.5 - 0.5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>SP drain: (4.5 - 0.5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Duration: (15 + 15 * Skill Level) seconds</SPAN></P>
<TABLE class=c24 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN>Bonus Effect</SPAN></P></TD>
    <TD class=c21>
      <P class="c1 c4"><SPAN>Description</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN>HIT Increase</SPAN></P></TD>
    <TD class=c21>
      <P class="c1 c4"><SPAN class=c7>[Skill Level x 5 ] + [Caster’s Job Level / 
      2 ]</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN>STAT increase</SPAN></P></TD>
    <TD class=c21>
      <P class="c1 c4"><SPAN class=c7>Str / Dex / Agi / Vit / Int / Luk 
      increases by</SPAN></P>
      <P class="c1 c4"><SPAN class=c7>&nbsp;[(Caster’s Base Level / 10 ) + 
      (Caster’s Job Level / 5 )]</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN>ATK Increase</SPAN></P></TD>
    <TD class=c21>
      <P class="c1 c4"><SPAN class=c7>[Skill Level x 40 ] + [Caster’s Job Level 
      x 3 ]</SPAN></P></TD></TR>
  <TR>
    <TD class=c23>
      <P class="c1 c4"><SPAN>MHP Increase</SPAN></P></TD>
    <TD class=c21>
      <P class="c1 c4"><SPAN class=c7>(Skill Level x 5 )% + (Skill Level x 600 
      )</SPAN></P></TD></TR></TBODY></TABLE>
<P class=c1><SPAN>Royal Guard takes 1% of the total damage dealt by his or her 
own skills.</SPAN></P>
<P class=c1><SPAN>When used, this skill will consume 1% experience. This 
experience cost cannot be avoided by any means. This skill will fail to activate 
if the Caster attempts to use it without having the necessary amount of 
experience.</SPAN></P>
<P class=c1><SPAN>Removes all buffs and debuffs from the Caster on 
use</SPAN></P>
<P class=c1><SPAN>Caster becomes immune to the following effects:</SPAN></P>
<P class=c1><SPAN>Poison / Blind / Stun / Silence / Chaos / Petrification / 
Sleep / Bleeding / Curse</SPAN></P>
<P class=c1><SPAN>Burning / Freezing / Frozen / Crystalization / Fear / Toxin / 
Paralyze / Venombleed / Magic Mushroom / Disheart / Pyrexia / Oblivion Curse / 
Leech End / Deep Sleep / Saturday Night Fever / Paint Body / Masquerade: 
Enervation, Gloomy, Ignorance, Laziness, Unlucky, Weakness.</SPAN></P>
<P class="c5 c1"><SPAN></SPAN></P></DIV>
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